Casting Chain Heal makes your next Chain Lightning instant cast[and deal 50% increased damage]. Each jump is 50% as effective as the … If the raid is under heavy AoE damage, shamans will be using rank 3 chain heal as much as possible, targetting the players with the lowest health with their chain heal, since chain heal will heal less for each bounce. ... Quick Facts; Level: 40. ; Totems for every type of situation, including Windfury Totem, one of the greatest DPS increases a group can have in WoW Classic. In Classic WoW, only Horde can be shamans, and three out of four of the Horde races are able to pick this wonderful class. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Heals 4 total targets.Improved Chain Heal (Level 92+)Increases the healing on the primary target of your Chain Heal spell by 50%. ... (Rank 6 Uses about 45% of your Healing Power) and all 3 ranks of Chain Heal use the same ~75% of your healing power. Learn how to use this in our class guide. Riptide is a pretty strong instant heal with a dot, something shamans really needed. Instant single-target spells typically only get around 43% of the benefit, while a cast-time spell, like Chain Heal, gets roughly 71%. Chain Heal. Wowhead Wowhead Chain Heal. Chain Heal jumps to 1 additional target. 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. Chain Heal 40 ydrange28% of base mana2.5 sec castHeals the friendly target for x, then jumps to heal the most injured nearby party or raid members. Now that WoW Classic is into Phase 5, we have reached the point in gear scaling that Paladins have access to the critical chance needed to approach the level of healing that Priests can do. In the Restoration Shaman Specialization Abilities category. Mana efficiency is the name of the game in Classic World of Warcraft (for healers/casters), by down-ranking your spells you lose some power but, you also pay only a fraction of the cost. I havnt played wow for a long time now, but when my shaman had this talent, it was pretty GODLY. A table with the exact coefficients for all spells in WoW Classic can be found in this Reddit thread, by u/RobertVests. This means that 100 Spell Healing on your gear would cause Chain Heal to heal for 71 more. Imagine a normal Chain Heal without the glyph. With Chain Heal , it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Now in PvP/arenas when im with my partner, Earth Shield, Riptide + dot, and keeps my partner up for a very long time. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Healing is reduced by 10% after each jump. Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. Healing modifiers / crits / mastery are not carried through the chain. Free classic.wowhead.com To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. ; Great support tools even outside of totems, such as Earth Shock and Purge, which contribute to the high skill cap of the class. The highest area of effect healing in the game with Chain Heal, from Molten Core to Naxxramas. 10 % after each jump for a long time now, but when my shaman had this talent it! 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